Reactivity
One thing I love about computer role-playing games I've played is reactivity from characters based on my choices. Some characters will approve of a choice while others disapprove, and some even become enemies. I really enjoy when a game "remembers" even some minor choice I made hours ago and brings it up.
I'm keeping track of a bunch of variables in my visual novel so there can possibly be reactivity from characters later, i.e. did you insult them? Did you mention something to them you have in common? Even the book choice in the beginning will affect Silvana's knowledge in future parts of the game. This can already be seen in the demo when Silvana talks with Cassander at the tavern.
Get Remnant of the Fallen [Demo]
Remnant of the Fallen [Demo]
In this medieval fantasy romance, a sorceress seeks her destiny and love in a hostile world.
Status | In development |
Author | Alight Games |
Genre | Visual Novel |
Tags | Dark Fantasy, Dating Sim, Fantasy, Female Protagonist, Meaningful Choices, Medieval, Multiple Endings, Otome, Romance, Story Rich |
More posts
- Voiced Narrator50 days ago
- Early Access thoughts77 days ago
- Story structureOct 28, 2024
- Silvana's WardrobeSep 27, 2024
- The Cirelonian InquisitionAug 24, 2024
- Love ConfessionsAug 05, 2024
- Nymph ModeJul 15, 2024
- Demo Version 1.2 now upJun 10, 2024
- Andreo preview almost readyJun 01, 2024
Comments
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I'm so excited for this game. It feels like a full game, with real responses to choices, not just set dressing for 'choose your partner'.
It looks great! I can't wait for the final result, aaah!! QQ